RoboCop | |
---|---|
Developer(s) |
Data East (Arcade, NES) Quicksilver Software (Apple II) Sakata SAS (NES) Ocean Software (Others) |
Publisher(s) |
Data East (Arcade, NES, Apple II, DOS ) Tandy (TRS-80) Ocean Software (NES, DOS, other computers except Apple II and TRS-80) |
Composer(s) | Hiroaki Yoshida Hitomi Komatsu Hiroyuki Jonathan Dunn (Ocean Software versions) |
Platform(s) | Arcade, Atari ST, Game Boy, Amiga, Commodore 64, Apple II, IBM PC compatible with DOS, MSX, NES, ZX Spectrum, Amstrad CPC, TRS-80 CoCo |
Release date(s) | 1988 (Arcade, 8 bit versions), 1989 (16 bit versions) |
Genre(s) | Side-scroller |
Mode(s) | 2 players, alternating turns (not all versions) |
Review scores | |
---|---|
Publication | Score |
CVG | 95% |
Crash | 92% |
Sinclair User | 94% |
Your Sinclair | 8/10 |
ACE | 807/1000 |
The Games Machine | 81% |
Awards | |
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Publication | Award |
Crash | Crash Smash |
Computer and Video Games | Game of the Month |
RoboCop 2 | |
---|---|
Developer(s) |
Ocean (NES, computers except ST and Amiga) Data East (Arcade) Special FX Ltd. (Atari ST, Amiga) Painting by Numbers (NES, Game Boy) |
Publisher(s) |
Ocean (NES, Game Boy, computers) Data East (Arcade, NES) Epic/Sony Records (Game Boy in Japan) |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad GX4000, Commodore Amiga, Atari ST, NES, Game Boy, Arcade |
Release date(s) | 1991 |
Genre(s) | Platform, Shoot 'em up |
RoboCop 3 | |
---|---|
Developer(s) | Digital Image Design, Probe (NES, ZX Spectrum), Eden Entertainment Software (MD/GEN, MS, GG), Ocean (SNES) |
Publisher(s) | Ocean, Acclaim Entertainment |
Platform(s) | ZX Spectrum, Commodore 64, Commodore Amiga, Atari ST, NES, Super NES, Sega Mega Drive, Sega Master System, Sega Game Gear, IBM PC |
Release date(s) | 1992, 1993, 1994 |
Genre(s) | Platform, Shoot 'em up |
RoboCop | |
---|---|
Developer(s) | Titus Software |
Publisher(s) | MGM Interactive |
Platform(s) | GameCube, PlayStation 2, Xbox, PC |
Release date(s) |
Game Boy Advance (cancelled)
Xbox |
Genre(s) | First-person shooter |
RoboCop is a series of video games based on the RoboCop movie that were produced on various platforms by several companies between 1988 to 2003.
RoboCop is a run & gun and beat 'em up hybrid arcade game developed and published by Data Eastt. In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors. RoboCop was licensed to Data East by UK-based Ocean Software who in turn had obtained the rights straight from Orion Pictures at the script stage.
Numerous versions appeared for home computers and video game consoles, most of them handled by Ocean. Unlike the other home versions, the Commodore 64, Amstrad and ZX Spectrum versions were mostly original games that only loosely followed the arcade version. In addition to a different soundtrack, the boss battles are replaced with a screen where the player must shoot a man holding a woman hostage (without hitting her). The original European C64 cassette tape version was notorious for a huge number of bugs (which were cleaned up in the US disk release).
The games capture the spirit of the RoboCop film to some degree, as it involves killing generic criminals and enemy bosses, like the dangerous ED-209. Being quite popular, RoboCop was followed by several sequels (most of them handled by Ocean), including RoboCop 2, RoboCop 3, and RoboCop versus The Terminator which was developed for, but never released in arcades, and was later ported to several other consoles including the Sega Mega Drive, Super NES, Nintendo Game Boy, Sega Game Gear, and even as a final generation title for the Sega Master System in Europe.