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Lethal Enforcers II: Gunfighters

Lethal Enforcers II: Gun Fighters
Lethal Enforcers II - Gunfighters Poster.png
Arcade flyer.
Developer(s) Konami
Publisher(s) Konami
Producer(s) Tom. K.
Composer(s) Tsuyoshi Sekito
Yuichi Sakakura
Series Lethal Enforcers
Platform(s) Arcade, Sega Genesis, Sega CD, PlayStation (as Lethal Enforcers I & II)
Release date(s) Arcade
  • INT: March 1994
Genesis
  • NA: May 11, 1994
Sega CD
  • PAL: November 23, 1994
  • NA: November 24, 1994
  • JP: November 25, 1994
PlayStation
  • NA: November 17, 1997
  • PAL: November 1997
  • JP: November 20, 1997
Genre(s) Rail shooter
Mode(s) Single-player, Two-player simultaneous
Arcade system Konami GX

Lethal Enforcers II: Gun Fighters (リーサルエンフォーサーズ2) (Lethal Enforcers II: The Western in Japan) is a 1994 arcade game and prequel to the original Lethal Enforcers. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West.

Ports of the game were released for the Sega Genesis/Mega Drive and the Sega CD. The game was bundled along with the first Lethal Enforcers game as part of the PlayStation compilation Lethal Enforcers I & II. Oddly enough, the SNES did not receive a port of this game (the first game did have an SNES port).

Years later, Konami released Lethal Enforcers 3.

The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town. At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. The game ends when all life units are gone, but continue play is available.

Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. One shot is enough to kill most enemies. At the end of each stage, a boss must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages.


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