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Legend of the Five Rings

Legend of the Five Rings
Legend of the Five Rings Logo.jpg
Designer(s)

Rob Vaux (Brand Lead)
Bryan Reese (Lead Designer)
Steve Argyle / Adrian Burton (Art Director)
Shawn Carman (Lead Writer)
Roger Giner-Sorolla (Rules Lead)
Dan Dineen (Major Events Manager)
Seth Anthony (Community Organizer)
Dave Laderoute (Imperial Herald Editor)
Josh Githens (Sales and Marketing Lead)

Rob Horbart (L5R RPG Lead Designer)
Publisher(s) Alderac Entertainment Group
Publication date 1995-present
Genre(s) Asian Fantasy CCG / RPG
Players 2 or more
Random chance Some (order of cards drawn)

Rob Vaux (Brand Lead)
Bryan Reese (Lead Designer)
Steve Argyle / Adrian Burton (Art Director)
Shawn Carman (Lead Writer)
Roger Giner-Sorolla (Rules Lead)
Dan Dineen (Major Events Manager)
Seth Anthony (Community Organizer)
Dave Laderoute (Imperial Herald Editor)
Josh Githens (Sales and Marketing Lead)

Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by John Zinser, Dave Seay, Dave Williams, and John Wick and published by Alderac Entertainment Group in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print.

The timeline of the Legends of the Five Rings setting can be influenced by players of the collectible card game, and to a lesser extent the role-playing game, with the winners of major tournaments making pivotal decisions that become canonical history in future products. The most significant example of this was the Race for the Throne event, which took place through 2007 and 2008, which allowed players of both the collectible card game and the role-playing game to affect the storyline of their Clan by earning points in various Spheres of influence.


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Wikipedia

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