Lead and Gold: Gangs of the Wild West | |
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Developer(s) | Fatshark |
Publisher(s) | Paradox Interactive |
Engine | Diesel |
Platform(s) | Microsoft Windows, PlayStation 3 |
Release |
Microsoft Windows, PlayStation 3 April 8, 2010 |
Genre(s) | Third-person shooter |
Mode(s) | Multiplayer |
Review scores | ||
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Publication | Score | |
PC | PS3 | |
GameSpot | 7/10 | 7/10 |
IGN | 7/10 | 7/10 |
Aggregate scores | ||
GameRankings | 76.5% | 68.83% |
Metacritic | 70 | 68 |
Lead and Gold: Gangs of the Wild West is a team-based third-person shooter multiplayer video game. It was developed by Fatshark and published by Paradox Interactive and released on April 8, 2010 for Microsoft Windows via Steam and the PlayStation 3 via the PlayStation Network. An Xbox Live Arcade version was announced, but it was cancelled.
Lead and Gold is set in the American Old West. It features four character classes and six game modes to choose from. Players work as a team to accomplish the objectives of a chosen game mode. The game received mixed reviews, with Metacritic reporting a 70% average score on the PC, and a 68% average on the PlayStation 3. Review scores for the game varied greatly, ranging from 36% to 90%. It was often compared as an Old West version of Team Fortress 2.
Lead and Gold is set in the American Old West. It features four character classes to choose from, each having their own unique weapons, abilities, and "synergies". This "synergy" is a range-based booster that enhances the abilities of all nearby teammates. The Blaster wields a double barrel shotgun and dynamite sticks and radiates a defensive synergy effect. The Deputy wields a repeater carbine rifle, has the ability to tag enemies for teammates, and radiate a damage increasing synergy effect. The Gunslinger carries a highly accurate revolver, has the ability to rapidly fire his revolver with reduced accuracy, and radiates a synergy effect that increases weapon accuracy. Trappers are equipped with a scoped hunting rifle, carry traps that can immobilize enemies, and radiate a critical hit synergy effect. Players can slowly regenerate health by remaining in proximity to other teammates. Additionally, any player can revive a fallen teammate.