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Le Bizzarre Avventure di GioGio: Vento Aureo

GioGio's Bizarre Adventure
The cover art shows a tilted perspective of a young man, Giorno, rowing a gondola against a pink sky, through a red body of water on which the humanoid, spirit-like character King Crimson's two faces are superimposed. Near Giorno are smaller, orange creatures called Sex Pistols, with numbers on their foreheads, and Mista, a young man carrying a gun.
Cover art, featuring Giorno and Mista, and the Stands Sex Pistols and King Crimson
Developer(s) Capcom
Publisher(s) Capcom
Artist(s) Hirohiko Araki
Series JoJo's Bizarre Adventure
Platform(s) PlayStation 2
Release
  • JP: July 25, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Review score
Publication Score
Famitsu 31/40

GioGio's Bizarre Adventure, known in Japan as JoJo no Kimyō na Bōken: Ōgon no Kaze, is an action-adventure video game developed and published by Capcom for the PlayStation 2 on July 25, 2002 in Japan. It is based on Vento Aureo, the fifth part of Hirohiko Araki's manga series JoJo's Bizarre Adventure. The player controls characters from the manga, and fight enemies in 3D environments using both physical attacks, and special combination moves performed by spirit-like "Stand" characters released from the player character's body.

To recreate the art style used in the manga, Capcom developed a graphics technique called Artistoon, with which the game renders cel-shaded graphics; additionally, Araki's art was featured in the game. Capcom planned to release the game in North America and Europe, but after delays, it ended up not getting released outside Japan. Critics praised the game's visuals and presentation, commenting on how it recreated the look of the manga well, while the gameplay was met by mixed opinions.

GioGio's Bizarre Adventure is an action-adventure game in which the player duels against enemies in 3D environments, controlling several characters who each have their own sets of moves: Giorno Giovanna, Bruno Bucciarati, Guido Mista, Narancia Ghirga, Pannacotta Fugo, Leone Abbacchio, and Trish Una. The battle system includes physical attacks such as kicking and punching, and the ability to dodge attacks by rolling; physical attacks are performed through a single-button input, and can be chained into a combination attack by pressing repeatedly.

Additionally, the player can release a spirit-like "Stand" character from the player character's body, through which they can perform special combination moves, which are more powerful. The Stands require energy to be used, which is drained whenever the Stand itself gets hit by an enemy, but recharges over time. Battles differ depending on the layout of the arena they are fought in, as well as the Stand abilities of the opponent: for instance, Bucciarati can use his Stand, Sticky Fingers, to create zippers in the walls, and enter holes within to avoid attacks. When the player wins a battle, they receive points and are graded based on their performance, which unlocks items in the game's art gallery mode. The game uses 3D and 2D cutscenes, which come in the form of exposition between battles, and slow-motion, mid-battle cutscenes, such as one showing the player's Stand punching out the enemy's teeth. In addition to fighting, the player has secondary objectives they can fulfill in the different levels.


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