Last Battle | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Director(s) | Katsuhiro Hasegawa |
Designer(s) | Yasushi Yamaguchi |
Programmer(s) | Tatsuo Matsuda Hiroshi Momota |
Artist(s) |
Naoto Ohshima Yasushi Yamaguchi |
Platform(s) | Mega Drive/Genesis, Commodore 64, Amiga |
Release |
Mega Drive/Genesis
Amiga & Commodore 64
|
Genre(s) | Beat 'em up |
Mode(s) | Beat 'em up |
Review score | |
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Publication | Score |
MegaTech | 32% |
Last Battle is a side-scrolling martial arts beat 'em up released for the Mega Drive/Genesis in 1989 by Sega. It was one of the six games that were available as part of the Genesis launch lineup in the U.S. The Japanese version, titled Shin Seikimatsu Kyūseishu Densetsu: Hokuto no Ken (Japanese: 新世紀末救世主伝説 北斗の拳?, which roughly translates to "Fist of the North Star: The New Legend of the Post-Apocalyptic Savior"), is based on the manga series Hokuto no Ken (published as Fist of the North Star in English). Since the international version did not retain the Hokuto no Ken license, the graphics and characters' names were altered. It was the second Hokuto no Ken game released by Sega, following the Mark III original (released internationally as Black Belt). Versions for the Commodore 64 and Amiga based upon Last Battle were developed and released by Elite in Europe in 1991.
Last Battle is a side-scrolling action game similarly to its predecessor Black Belt. The player takes control of Aarzak (Kenshiro in the Japanese original), who fights against his enemies using his punches and kicks. Aarzak can attack while standing, jumping, and crouching, for a total of six basic attacks. In addition to his life gauge, Aarzak has a power-up meter that will gradually fill as he defeats enemies. When the meter reaches a certain point (depending on the stage), Aarzak will transform into a super-powered state, allowing him to perform rapid punches and kicks for the rest of the stage. The game's levels (with the exception of boss battles and maze stages) feature a time limit at the lower-right corner of the screen; but unlike other time limits, instead of killing the character immediately when it reaches, it will instead gradually drain the player's life gauge until the player completes the level.