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La Pucelle: Tactics

La Pucelle: Tactics
La Pucelle - Tactics Coverart.png
Developer(s) Nippon Ichi Software
Publisher(s)
Director(s) Yoshitsuna Kobayashi
Producer(s) Sōhei Niikawa
Designer(s) Yoshitsuna Kobayashi
Writer(s) Sōhei Niikawa
Composer(s) Tenpei Sato
Platform(s) PlayStation 2
PlayStation Portable
Release PlayStation 2
  • JP: January 31, 2002
  • NA: May 4, 2004
  • EU: April 1, 2005
  • AU: April 15, 2005
PSP
  • JP: November 26, 2009
Genre(s) Tactical role-playing
Mode(s) Single-player

La Pucelle: Tactics, released in Japan as La Pucelle: The Legend of the Maiden of Light (ラ・ピュセル 光の聖女伝説 La Pyuseru Hikari no Seijo Densetsu?), is a tactical role-playing game for the PlayStation 2 which was developed by Nippon Ichi Software. It was released in Japan in January 2002, and in North America by Mastiff in May 2004. The game was ported to the PlayStation Portable in Japan on November 26, 2009 as La Pucelle Ragnarok.

Combat in the game is on an isometric map of varying size and shape. Each battle begins with a set number and arrangement of enemies, a base panel and Dark Portals scattered randomly around the map. Combat takes place on a separate screen and involves the attacker, their target and adjacent friendly units. Attackers and targets have one chance to attack.

Dark portals are gates to the Dark World, releasing a stream of dark energy which runs in one direction until it meets a character, enemy or obstacle. Although obstacles stop the energy, the stream will be redirected in the direction faced by a character. A character facing opposite to a stream of dark energy will stop it like an obstacle. If left uncovered for several rounds, a dark portal will release a new enemy on the map.

Purification is La Pucelle members' ability to use the power of Poitreene. In battle, purification closes dark portals and converts monsters. When a dark portal is purified, the character's purification power is subtracted from the portal's hit points. If the purification power is greater, the portal is closed. If a stream of dark energy more than 15 panels long intersects itself it activates a miracle, a massive attack affecting the entire line and anything within the loop made by the energy. This purifies any dark portals within the loop. When converted, monsters join the party after their defeated. Each purification increases the chance of a monster converting.

A monster which has joined the party can be trained. Training consists of actions chosen by a player chooses from a randomly generated list after finishing a map. A trained monster can be used in battle or sent to the Dark World, where they are used in wars between the Demons.


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