LSD | |
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Developer(s) | Asmik Ace Entertainment |
Publisher(s) | Asmik Ace Entertainment |
Director(s) | Yoshinori Maeda |
Producer(s) | Osamu Sato |
Designer(s) | Osamu Sato Satoshi Ashibe Hiroko Nishikawa |
Programmer(s) | Yoshinori Maeda |
Artist(s) | Kazuhiro Goshima Noboru Iizuka Osamu Sato |
Composer(s) | Osamu Sato |
Platform(s) | PlayStation |
Release date(s) |
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Genre(s) | Exploration game |
Mode(s) | Single player |
LSD (also known as LSD: Dream Emulator) is a surrealistic exploration video game developed and published by Asmik Ace Entertainment for the Sony PlayStation in Japan on October 22, 1998. The game is based on a dream journal that Hiroko Nishikawa, an artist at Asmik Ace Entertainment, had been keeping for a decade. It is one of three products released in conjunction with the journal, with the other being a music album. The game earned itself a cult following, due to its eccentric nature and content.
Although the game is considered a reference to the drug with the same denomination and its psychological effects, neither information is objectively stated anywhere in the game. Instead, different phrases are attributed to the acronym LSD, all following the standard "in L..., the S... Dream". Examples include "in Life, the Sensuous Dream" and "in Limbo, the Silent Dream".
The game is set in a first-person perspective in a 3D environment. The player may use the left and right directional buttons to look and change direction, the up and down buttons to initiate or reverse movement, the front shoulder buttons to turn around, and the back shoulder buttons to strafe left or right. The player may also hold the X button while moving to run, the square button to look down and the triangle button to look up.
In LSD, the player navigates through a dream world. The idea is simply to walk around and explore things in a dream environment. If the player bumps into walls or other objects in the game, they will be transported to, most usually, another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a more surreal environment.
Each dream can last up to approximately 10 minutes, after which the player will 'wake up'. When the player wakes up, the screen will fade away, then it will show a graph that records their progress, and the player will be sent back to the game's initial menu. However, if the player falls off a cliff or into a hole during the dream, the player will wake up immediately. The graph that appears at the end of each dream keeps track of the player's state of mind; the states are upper, downer, static and dynamic, referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.