Kobold | |
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1977 Monster Manual illustration
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Characteristics | |
Alignment | Usually Lawful Evil |
Type | Humanoid (Reptilian, Dragonblood) |
Image | Wizards.com image |
Stats | Open Game License stats |
Publication history | |
Mythological origins | Kobold |
Kobolds are a fictional species featured in the Dungeons & Dragons roleplaying game. Aggressive, xenophobic, yet industrious small humanoid creatures, kobolds are noted for their skill at building traps and preparing ambushes. In the original Dungeons & Dragons game, kobolds were goblinoids, but they have been depicted as reptilian humanoids in later editions of the game.
The kobolds of Dungeons & Dragons were inspired by the Kobold sprites of German folklore, but, aside from their shared association with mining and their small stature, the creatures have little in common.
The kobold was one of the first monsters introduced in the earliest edition of the game, in the Dungeons & Dragons "white box" set (1974), where they were described simply as similar to goblins, but weaker. Kobolds were further detailed in Supplement II: Blackmoor (1975).
The kobold appears in the first edition Monster Manual (1977), where it is described as a tribal creature with war bands, found in dank, dark places.
The mythology and attitudes of the kobolds are described in detail in Dragon #63 (July 1982), in Roger E. Moore's article, "The Humanoids".
A few years later, in Roger Moore's editorial "Tucker's kobolds" in Dragon #127 (November 1987), a scenario is described where a band of well-prepared kobolds uses guerrilla tactics to significantly challenge a far more powerful party of adventurers.