Developer | Cecil Hugh Watson |
---|---|
OS family | Unix-like |
Working state | Current |
Source model | Open source |
Initial release | August 8, 2003 |
Marketing target | Home theater PCs, media servers |
Available in | Multilingual (starting with Release 8) |
Package manager | Pacman |
Default user interface | Enlightenment |
Official website | www |
LinHES (Linux Home Entertainment Server) is a Linux distribution designed for use on Home Theater PCs (HTPCs). Before version 6, it was called KnoppMyth. The most recent release (R8), for 64-bit machines only, is based on Arch Linux, though previous versions were based on Knoppix and Debian.
LinHES includes custom scripts that install and configure the MythTV PVR software as well as a number of add-ons. Most standard HTPC hardware is supported, and much of it is even configured automatically, making the often complex installation and configuration process relatively easy and pain-free.
Cecil Watson developed and maintains the LinHES operating system.
LinHES is a Linux distribution equivalent to the Windows Media Center. LinHES comes as a CD-ROM software distribution which automates the setup of the popular MythTV package as well as several HTPC-related add-ons.
Ultimately, LinHES is used to create a home theater PC. These HTPCs are commonly plugged into a standard-definition television (SDTV) or high-definition television (HDTV) rather than monitors for a complete home theater experience. HTPCs bring the power of PCs to the living room in an "all in one" device.
A common complaint about MythTV is that it is difficult and time-consuming to install and configure. The goal of LinHES is to make creating and maintaining a home theater PC as simple as possible. A blank system can be transformed to a fully functional HTPC in around 20 minutes. That's only 20 minutes to have a system that is capable of:
LinHES can be used to install a full MythTV client and server system. This means that the front-end is stored on the same device as the back-end. The front-end is the software required for the visual elements (or the GUI) that the regular user can utilize to find, play and manipulate media files etc. The back-end is the server where the media files are actually stored. A full front-end and back-end system may have an advantage in that it has 'portability', i.e. it is a standalone device that is not dependent on a separate server (like a video game console for example).