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Killing Floor 2

Killing Floor 2
Killing floor 2 art.jpg
Developer(s) Tripwire Interactive
Publisher(s) Tripwire Interactive
Distributor(s)
Director(s) Bill Munk
Artist(s) David Hensley
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 4
Release
  • WW: November 18, 2016
Genre(s) First-person shooter, Third-person shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PC) 75/100
(PS4) 76/100
Review scores
Publication Score
Destructoid 9/10
Game Informer 7.75/10
Game Revolution 4/5 stars
GameSpot 8/10
IGN 8/10
PC Gamer (US) 81/100

Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to 2009's Killing Floor. An early access version of the game was released for Microsoft Windows in April 2015, and the game was officially released in November 2016 for Windows and PlayStation 4. The game utilizes a heavily modified version of Epic Games' Unreal Engine 3. It is planned to come to Linux & SteamOS.

Killing Floor 2 is a first-person shooter video game, that can be played alone or cooperatively with up to six players. The game is based on events from Killing Floor, in which a deadly outbreak from the bio-technology firm Horzine created Zeds (zombie-like creatures) that rapidly spread across Europe, paralyzing the response from the European Union. Within Killing Floor 2, taking place a month after the first game, the outbreak has spread beyond Europe, causing governments to collapse and communication systems to fail.

Gameplay consists of players fighting through waves against Zeds. As waves pass, the enemy count, which scales with the number of players in the game, will increase and different enemy types are introduced with the final wave culminating in a boss fight. The boss character will be determined randomly upon the start of the last wave, with each boss have different strategies for defeating it. Players are equipped with melee weapons and firearms, a healing syringe, and a welder used to block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry.

When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, will cause the game to enter "zed time", a few seconds where all game actions for all players are slowed down, which for players can be used to carefully aim their next shot or start a different course of action. The player can take damage from the various Zeds, which can be restored using their own medical syringe on themselves or having another character use theirs, among other regenerative items. Once a player's health is drained, the player-character will die and they will not respawn until the end of the current wave; the mission is failed if all players are dead simultaneously. Players gain a monetary bonus for surviving a round, which they can use to buy and sell body armor, ammo, and weapons at a store that is only open for a limited time between rounds. Game matches can be configured based on the number of rounds before the boss fight, and over four difficulty levels. A patch to be released in early 2016 will include a dynamic difficulty option, where a computer-based "Game Controller" will be able to alter the strength of subsequent waves, either making them easier or harder, based on the players' current performance.


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