Kiki KaiKai | |
---|---|
Developer(s) | Taito Corporation |
Publisher(s) | Taito Corporation |
Designer(s) | Mikio Hatano (director) Toshiyuki Nishimura (character) Kazuya Mikata (character) |
Composer(s) | Hisayoshi Ogura |
Platform(s) | Arcade, MSX2, Family Computer Disk System, PC Engine, Mobile phone, Microsoft Windows, Virtual Console |
Release date(s) |
Arcade
|
Genre(s) | Shoot 'em up |
Mode(s) | Single player |
Cabinet | Upright |
Display |
Raster, standard resolution vertical orientation |
KiKi KaiKai (奇々怪界?, lit. "Mysterious Ghost World") is a shoot 'em up developed and published by Taito Corporation originally for Japanese arcades in 1986. Since then, the game has received a number of console and home computer ports in and outside Japan, both as a stand-alone title and as part of compilations. The game originally saw a limited release in North American and European arcades as Knight Boy, a bootleg copy of the original Japanese version not officially licensed by Taito.
Set in Feudal Japan, the player must assume the role of a Shinto shrine maiden named "Sayo-chan" who must use her o-fuda scrolls and ohari Gohei wand to defeat a number of renegade spirits and monsters from Japanese mythology. The game is noteworthy for using a traditional fantasy setting in a genre otherwise filled with science fiction motifs.
The game follows the adventures of "Sayo-chan", a young Shinto shrine maiden living in Feudal Japan. One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the Seven Lucky Gods, who warn her of a great, impending danger. Suddenly, a band of mischievous goblins appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from Japanese mythology, including yokai, obake, and yurei-like monsters. After defeating several powerful goblin leaders, Sayo must battle their leader, the ancient serpent Orochi.