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Keystone Kapers

Keystone Kapers
Keystone Kapers cover.jpg
Developer(s) Activision
Publisher(s) Activision
Designer(s) Garry Kitchen
Platform(s) Atari 2600 (original)
Atari 5200, Atari 8-bit, ColecoVision, MSX, Xbox 360, Windows
Release 1983
Genre(s) Platform
Mode(s) Single player

Keystone Kapers is a video game published by Activision for the Atari 2600 in April 1983, and later ported to the Atari 5200, Atari 8-bit family, ColecoVision, and MSX in 1984. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly (the player) to catch Harry Hooligan before he can escape from a department store.

The game takes place on a side-view display of a three story department store and its roof. The store is eight times wider than the portion in the main display, and the screen scrolls to the left or right when the player reaches the edges. Movement between the levels is accomplished by escalators located at alternating ends of the map, or an elevator in the center. A mini-map at the bottom of the screen provides and overall view of the store and the location of the players.

The player controls Officer Keystone Kelly with the joystick, which is used to run to the right or the left along a given floor. When he reaches an escalator he will be taken up to the next floor. Kelly can also use the elevator in the center of the map to move up and down, but doing so requires careful timing as it moves on its own. Kelly begins the game in the lower right on the first floor, and normally begins running to the left to reach the escalator to the second floor.

Harry Hooligan starts the game in the center of the second floor. He immediately begins running to the right in an attempt to reach the elevator to the third floor. Hooligan continues moving up the floors in an attempt to reach the roof via the escalator on the left side of the third floor. If he succeeds he escapes. This trip takes 50 seconds, and a timer at the top of the screen counts down the remaining time. Kelly runs significantly faster than Hooligan and can normally catch him in that time in a straight run with no penalties.

Kelly can also use the elevator to between levels. If he moves ahead of Hooligan, Hooligan will reverse direction and start back down through the store. He is aided in this by the ability to jump down between levels at either end of the map, something Kelly cannot do. This means Kelly has to use the elevators carefully, or risk being stuck on a higher floor while the timer runs out.


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