Ken's Labyrinth | |
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Developer(s) | Ken Silverman |
Publisher(s) | Epic MegaGames |
Designer(s) | Ken Silverman |
Platform(s) | MS-DOS |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Ken's Labyrinth is a first-person shooter DOS game, released in 1993 by Ken Silverman through his Advanced Systems. It was fully coded by Ken Silverman, who later went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's Duke Nukem 3D. It consists of three episodes, the first of which was released as shareware.
Ken's Labyrinth is graphically similar to id Software's Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines. This move towards engines allowing greater interactivity was later elaborated upon by Silverman's Build engine.
Ken's Labyrinth was released as freeware on November 16, 1999. Several different versions were released and are available for download from the official website. The source code followed on July 1, 2001.
The first version is known as Walken, the version which Ken Silverman sent to companies for evaluation. This was the first version created, and therefore it had very few features. There was almost no interactivity, and the code was mostly a test.