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K-d tree

k-d tree
Type Multidimensional BST
Invented 1975
Invented by Jon Louis Bentley
Time complexity in big O notation
Algorithm Average Worst Case
Space O(n) O(n)
Search O(log n) O(n)
Insert O(log n) O(n)
Delete O(log n) O(n)
Algorithm Average Worst Case
Space O(n) O(n)
Search O(log n) O(n)
Insert O(log n) O(n)
Delete O(log n) O(n)

In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches). k-d trees are a special case of binary space partitioning trees.

The k-d tree is a binary tree in which every node is a k-dimensional point. Every non-leaf node can be thought of as implicitly generating a splitting hyperplane that divides the space into two parts, known as half-spaces. Points to the left of this hyperplane are represented by the left subtree of that node and points right of the hyperplane are represented by the right subtree. The hyperplane direction is chosen in the following way: every node in the tree is associated with one of the k-dimensions, with the hyperplane perpendicular to that dimension's axis. So, for example, if for a particular split the "x" axis is chosen, all points in the subtree with a smaller "x" value than the node will appear in the left subtree and all points with larger "x" value will be in the right subtree. In such a case, the hyperplane would be set by the x-value of the point, and its normal would be the unit x-axis.

Since there are many possible ways to choose axis-aligned splitting planes, there are many different ways to construct k-d trees. The canonical method of k-d tree construction has the following constraints:

This method leads to a balanced k-d tree, in which each leaf node is approximately the same distance from the root. However, balanced trees are not necessarily optimal for all applications.


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