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Jumping Flash! 2

Jumping Flash! 2
Jumping Flash! 2 Case
Jumping Flash! 2 box art featuring the protagonist Robbit and antagonist Captain Kabuki in the background, to the left
Developer(s) Exact
Publisher(s) Sony Computer Entertainment
Director(s) Koji Tada
Producer(s) Tetsuji Yamamoto
Junichiro Ueno
Yukihito Morikawa
Designer(s) Toshimitsu Odaira
Shuji Nomaguchi
Programmer(s) Takashi Katano
Artist(s) Kazuma Shirasaki
Yoshiaki Toratani
Writer(s) Shuji Nomaguchi
Kazuya Sakamoto
Composer(s) Takeo Miratsu
Platform(s) PlayStation
Release
  • JP: 26 April 1996
  • NA: 21 August 1996
  • EU: 1 October 1996
Genre(s) First-person platformer
First-person shooter
Mode(s) Single player
Review scores
Publication Score
AllGame 3.5/5 stars
Famitsu 33/40
Game Revolution A-
IGN 8/10

Jumping Flash! 2 (Japanese: ジャンピングフラッシュ! Hepburn: Janpingu Furasshu! 2?) is a first-person shooter platform video game developed by Exact and published by Sony Computer Entertainment for the PlayStation in 1996. It is the direct sequel to Jumping Flash!, which was released the previous year. It was later ported for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2009.

The game revolves around the robotic rabbit protagonist Robbit as he searches for lost Muu Muus, which are scattered throughout different levels in the game by the game's new antagonist, Captain Kabuki. Robbit must explore each expansive new world to recapture all the lost Muu Muus. As with its predecessor, the game is presented in a first-person perspective. Much of the interface was transferred from the first Jumping Flash! to the second in order to save time during development. New features include a much longer draw distance, updated enemy AI and a meter displaying whether or not Robbit can triple-jump.

Similar to its predecessor, Jumping Flash! 2 was well received by critics, who praised the game for its updated interface, advanced graphics and gameplay that "really [excelled] beyond the competition". However, also like its predecessor, it was criticised for its short length, lack of challenging gameplay and close similarities to the first game. Despite this, Jumping Flash! 2 gained enough popularity to spawn a final sequel, Robbit Mon Dieu.


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