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Jet Moto

Jet Moto
Jet moto logo.png
Jet Moto series logo
Genres Racing
Developers SingleTrac (Jet Moto and Jet Moto 2),
Pacific Coast Power & Light (Jet Moto 3)
Publishers Sony Computer Entertainment (Jet Moto and Jet Moto 2),
989 Sports (Jet Moto 3)
Creators Matthew C. Greenberg
Bill Platter

Jet Moto is a series of futuristic racing games for the PlayStation video game console. Jet Moto (1996) and Jet Moto 2 (1997) were developed by SingleTrac, known for Twisted Metal and Twisted Metal 2. SingleTrac then left Sony, the publisher of the series, and Jet Moto 3 (1999) was developed by Pacific Coast Power & Light in their absence. They would also go on to develop Jet Moto 2124, which was cancelled two years into development. A fifth title known as Jet Moto: SOLAR was being developed by RedZone Interactive for the PlayStation 2 however no screenshots or video of gameplay were ever released, and the game was cancelled in 2003.

Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has its variant of the traditional road course, but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the center. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

The Jet Moto series utilizes a system called the magnetic grapple. Pressing the assigned button near a red energy pole creates a magnetic attraction between the player's bike the pole. Energy poles are often placed strategically throughout the courses, enabling racers to "slingshot" around tight turns without slowing down. The magnetic grapple system is also sometimes used to swing over large gaps and chasms otherwise too large to ride over. In addition to the grapple system players are given four boosts per lap, which provide a temporary burst of speed.


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