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Jerry Martinez

Grand Theft Auto: Vice City Stories
Cover art of Grand Theft Auto: Vice City Stories
Developer(s)
Publisher(s) Rockstar Games
Producer(s) Leslie Benzies
Designer(s) David Bland
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
  • Alexander Roger
  • Al Dukes
  • Andrew Greensmith
Artist(s) Aaron Garbut
Ian Bowden
Writer(s)
Series Grand Theft Auto
Platform(s)
Release PlayStation Portable
  • NA: 31 October 2006
  • EU: 3 November 2006
  • AU: 10 November 2006
PlayStation 2
  • NA: 5 March 2007
  • PAL: 9 March 2007
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer (PSP)
Aggregate score
Aggregator Score
Metacritic (PSP) 86/100
(PS2) 75/100
Review scores
Publication Score
1UP.com A
Eurogamer 8.0/10
G4 4/5
Game Informer 8.5/10
GameSpot 8.4/10
IGN 9.0/10
PSM3 91/100

Grand Theft Auto: Vice City Stories is an open world action-adventure video game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. Released on 31 October 2006 for the PlayStation Portable and later for the PlayStation 2 on 5 March 2007. The game is the tenth instalment in the Grand Theft Auto series and the sixth and last game in the 3D universe. This was also the last game in the series to use well-known and Hollywood voice talent; Grand Theft Auto IV onward would instead use lesser-known and unknown voice actors. It is a prequel to Grand Theft Auto: Vice City and successor to the previous PSP release, Grand Theft Auto: Liberty City Stories. Vice City is a representation of Miami, Florida.

Vice City Stories is structured similarly to other releases from the Grand Theft Auto series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, jumping, as well as using weapons and basic hand-to-hand combat. Players can drive a variety of vehicles, including automobiles, boats, planes, helicopters, jetskis, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, but have been moderately upgraded and enhanced compared to previous titles. A new addition to the game is "Beach Patrol", in which Victor (the player's character) must deal with bikers on the beach by beach buggy (by ramming or shooting to knock them off their bikes) or throwing life preservers to drowning swimmers by boat or by taking a paramedic around to injured people on the beach.


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