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Jean-Christophe Baillie

Jean-Christophe Baillie
Born (1974-04-28) 28 April 1974 (age 43)
France
Residence France
Nationality French
Fields Artificial Intelligence Robotics Developmental Robotics Massively Multiplayer Online Game

Jean-Christophe Baillie (/ˈbɑːi/; born 28 April 1974) is a French scientist and entrepreneur. He founded the ENSTA ParisTech Robotics Lab where he worked on developmental robotics and computational evolutionary linguistics. While at ENSTA, he designed the urbiscript programming language to control robots, which became the base technology of Gostai, a robotics startup he created in 2006, which was acquired by Aldebaran Robotics in 2012.

Jean-Christophe Baillie holds a degree from the École Polytechnique in Paris where he studied computer science and theoretical physics. He did his PhD in Artificial Intelligence and Robotics at Université Pierre & Marie Curie in co-supervision with Luc Steels at the Sony Computer Science Lab in Paris.

Jean-Christophe Baillie joined ENSTA ParisTech after his PhD in 2001. There, he founded the Cognitive Robotics Lab to focus the research activity of ENSTA on developmental robotics, using mostly Aibo robots from Sony. The core research was centered on trying to understand the dynamics that could lead robots to develop their own language, building on research originally done by Luc Steels at Sony Computer Science Lab. Particular efforts were made to ground perceptual categories into sensorimotor experiences, taking inspiration from research made by J. Kevin O'Regan.

Sophisticated robots like the Aibo, integrating many degrees of freedom and sensors, needed advanced programming and there was no ready-to-use solution at the time. Robots often require parallel programming and event-based programming, which became the core features implemented in early versions of URBI (renamed later in urbiscript), a programming language developed by Baillie to answer these needs. Another aspect of Urbi, which was central to its design, was the desire to make robot programming easier, in particular for students who did not have enough time to learn C++ libraries during short projects.


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