Jane Jensen | |
---|---|
Born |
Jane Elizabeth Smith January 28, 1963 Palmerton, Pennsylvania |
Residence | Lancaster County, Pennsylvania |
Nationality | American |
Occupation | Video game designer, video game writer, video game director, novelist |
Known for | Gabriel Knight series |
Spouse(s) | Robert Holmes |
Jane Jensen (born January 28, 1963 in Palmerton, Pennsylvania) is an American video game designer and author. She is mostly known as the creator of the Gabriel Knight series of adventure games, and also co-founded Oberon Media and Pinkerton Road video game development companies. Jensen also writes under the name Eli Easton.
Jane Jensen was born Jane Elizabeth Smith, the youngest of seven children. She received a BA in computer science from Anderson University in Indiana and worked as a systems programmer for Hewlett-Packard.
Her love of both computers and creative writing eventually led her to the computer gaming industry and Sierra OnLine where she worked as a writer on Police Quest III: The Kindred and EcoQuest: The Search for Cetus. After co-designing King's Quest VI: Heir Today, Gone Tomorrow with veteran game designer Roberta Williams, Jensen designed her first solo game: Gabriel Knight: Sins of the Fathers, which was released in 1993. The dark, supernatural mystery was a departure for Sierra but the game was enthusiastically received, with the strength of Jensen's writing, along with the game's horror and gothic sensibilities coming in for particular praise from the gaming press and earning the Computer Gaming World's "Adventure Game of the Year" award.
Jensen followed up Gabriel Knight: Sins of the Fathers with two sequels: The Beast Within: A Gabriel Knight Mystery in 1995 and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned in 1999. Somewhat unusually for an adventure game series, each Gabriel Knight title was produced in an entirely different format to the others. Whereas the original was a traditional 2D animated game, the sequels were realised through full motion video and a custom built 3D engine, respectively. Despite further acclaim for Jensen's design in both cases (The Beast Within too was Computer Gaming World's "Game of the Year"), the large expenses associated with making the sequels, coupled with the declining marketability of adventure games (especially within Sierra) meant that a fourth in the series was not commissioned.