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JMonkey Engine

jMonkeyEngine
Jmonkey-logo-head-tilted.png
Developer(s) The jME core team
Stable release
3.0.10 Stable / June 12, 2014; 2 years ago (2014-06-12)
Preview release
3.1 Beta 1 / April 25, 2016; 9 months ago (2016-04-25)
Repository github.com/jMonkeyEngine/jmonkeyengine
Written in Java
Operating system Cross-platform
Platform Java (JVM)
Type game engine
License BSD license
Website jmonkeyengine.org/,%20http://jmonkeyengine.org

jMonkeyEngine (jME) is a game engine made especially for modern 3D development, as it uses shader technology extensively. 3d games can be written for both android and desktop devices using this engine. jMonkeyEngine is written in Java and uses LWJGL as its default renderer (another renderer based on JOGL is available). OpenGL 2 through OpenGL 4 is fully supported.

jMonkeyEngine is a community-centric open source project released under the new BSD license. It is used by several commercial game studios and educational institutions. The default jMonkeyEngine 3 download comes readily integrated with an advanced SDK.

By itself, jMonkeyEngine is a collection of libraries, making it a low-level game development tool. Coupled with an IDE like the official jMonkeyEngine 3 SDK it becomes a higher level game development environment with multiple graphical components. The SDK is based on the NetBeans Platform, enabling graphical editors and plugin capabilities. Alongside the default NetBeans update centers, the SDK includes its own plugin repository and a selection between stable point releases or nightly updates.

Note: The "jMonkeyPlatform" and the "jMonkeyEngine 3 SDK" are exactly the same thing.

jMonkeyEngine was built to fulfill the lack of full featured graphics engines written in Java. The project has a distinct two-part story, as the current core development team includes none of the original creators.


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