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Invisible, Inc.

Invisible, Inc.
Invisible, Inc.jpg
Developer(s) Klei Entertainment
Publisher(s) Klei Entertainment
Engine Moai
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4, iOS
Release Windows, OS X, Linux
  • WW: May 12, 2015
PlayStation 4
  • WW: April 19, 2016
iOS
  • WW: October 6, 2016
Genre(s) Turn-based tactics, stealth
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 82%
Metacritic 82/100
Review scores
Publication Score
Game Informer 8/10
GameSpot 7/10
IGN 8.5/10
PC Gamer (US) 80/100

Invisible, Inc. is a turn-based tactics stealth video game incorporating elements of roguelike gameplay, developed by Canadian independent studio Klei Entertainment. In the game, the player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time.

The game was available for Early Access for Microsoft Windows and OS X from January 2014, a Linux build was later released. The full version was released for Windows, OS X, and Linux on May 12, 2015. A PlayStation 4 version was released on April 19, 2016, while a version for iOS devices was released on October 6, 2016.

The game is a turn-based tactics based-game inspired by X-COM, with emphasis on stealth and espionage. In each playthrough, the player takes on the role of an agent handler for covert operations and has three days to prepare for their final mission. This is done by performing various missions across the globe to retrieve information, valuables, equipment and personnel, keeping cognizant of the amount of time taken for travel and missions within that three day period. The player selects two agents to perform these missions to start, and may be able to free other agents during missions; should one agent die during a mission, they remain dead for the remainder of the runthrough unless dragged to the exit by another agent, while if all agents die, the game is over. The mission details and location layouts are procedurally generated for each run through, featuring a variety of objectives, obstacles, and difficulty.

Missions are played out in a turn-based manner. Each agent under the player's control has a limited number of action points each turn that allow them to move, open/close doors, take out guards silently, or perform other covert tasks. Additionally, the player may need to collect power to be able to use "Incognita", the hacking interface that allows them to disable alarms and security cameras or remove locks on safes. Once the player has completed their turn, any enemy forces move, and in most locations an alarm level is raised; with higher alarm levels, new security forces and threats will arrive, making the mission more difficult. Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission, using collected in-game money. The objective of the mission depends on the facility type being infiltrated, usually requiring the player to retrieve a specific item from a secure location and escape, stealing as much money and equipment as possible along the way.


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