In the C and C++ programming languages, an inline function is one qualified with the keyword inline
; this serves two purposes. Firstly, it serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead of a function call. In this respect it is analogous to the register
storage class specifier, which similarly provides an optimization hint. The second purpose of inline
is to change linkage behavior; the details of this are complicated. This is necessary due to the C/C++ separate compilation + linkage model, specifically because the definition (body) of the function must be duplicated in all translation units where it is used, to allow inlining during compiling, which, if the function has external linkage, causes a collision during linking (it violates uniqueness of external symbols). C and C++ (and dialects such as GNU C and Visual C++) resolve this in different ways.
Besides the problems with inline expansion in general, inline functions as a language feature may not be as valuable as they appear, for a number of reasons:
C++, C99, and GNU C each have support for inline functions. Different compilers vary in how complex a function they can manage to inline. Mainstream C++ compilers like Microsoft Visual C++ and GCC support an option that lets the compilers automatically inline any suitable function, even those not marked as inline functions.