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Translation unit (programming)


In C programming language terminology, a translation unit is the ultimate input to a C compiler from which an object file is generated. In casual usage it is sometimes referred to as a compilation unit. A translation unit roughly consists of a source file after it has been processed by the C preprocessor, meaning that header files listed in #include directives are literally included, sections of code within #ifdef may be included, and macros have been expanded.

A C program consists of units called source files (or preprocessing files), which, in addition to source code, includes directives for the C preprocessor. A translation unit is the output of the C preprocessor – a source file after it has been preprocessed.

Preprocessing notably consists of expanding a source file to recursively replace all #include directives with the literal file declared in the directive (usually header files, but possibly other source files); the result of this step is a preprocessing translation unit. Further steps include macro expansion of #define directives, and conditional compilation of #ifdef directives, among others; this translates the preprocessing translation unit into a translation unit. From a translation unit, the compiler generates an object file, which can be further processed and linked (possibly with other object files) to form an executable program.

Note that the preprocessor is in principle language agnostic, and is a lexical preprocessor, working at the lexical analysis level – it does not do parsing, and thus is unable to do any processing specific to C syntax. The input to the compiler is the translation unit, and thus it does not see any preprocessor directives, which have all been processed before compiling starts. While a given translation unit is fundamentally based on a file, the actual source code fed into the compiler may appear substantially different than the source file that the programmer views, particularly due to the recursive inclusion of headers.


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