Independence Day | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Fox Interactive |
Distributor(s) | Electronic Arts |
Platform(s) | Microsoft Windows, PlayStation, Sega Saturn |
Release | |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
GameRankings | (PC) 53.67% (SAT) 52.50% (PS) 49.00% |
Review scores | |
Publication | Score |
GameSpot | 5.5/10 |
IGN | 2/10 |
Independence Day is a combat flight simulator video game based on the 1996 film of the same name. The game was developed by Radical Entertainment, published by Fox Interactive and distributed by Electronic Arts for Microsoft Windows, PlayStation and Sega Saturn.
The gameplay is a 3D flying-shooting game comprising 13 missions with time limits; failure to complete a mission in the allotted time will result in failure. Once the main objective is completed, the timer will drop down to 45 seconds to take out the primary weapon. If the timer goes to 0, the primary weapon will destroy the level. The game also features portals that transport the player to another area by flying through them; these sub-levels have their own separate objectives that must be completed before the player can return to the main level.
At the start of each level the player has the ability to choose which aircraft they wish to fly (the player also has Steve Hiller acting as a wingman that will fly the same type of plane as him). The player starts the game with the F/A-18 Hornet, and additional planes are unlocked mid-level by flying through an icon representing them. These planes are then available to fly the next time the player starts a level.
The first 10 levels have at least one plane each, or two if that level has a sublevel as every one also has one plane. Unlockable planes include the A-10 Warthog, Eurofighter Typhoon, F-15 Eagle, F/A-22 Raptor, Northrop YF-23, F-117 Nighthawk, Grumman X-29, and the Sukhoi Su-27. Each plane has its own unique characteristics as measured by speed, agility, durability, and stealth; the latter determines how much enemy fire the player attracts. If the player is shot down, whichever plane they were flying is lost and no longer available. If the player runs out of planes, the game is over.