Imperium Galactica II: Alliances | |
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Developer(s) | Digital Reality |
Publisher(s) | GT Interactive |
Producer(s) | Steven B. Sargent |
Programmer(s) | István Kiss Ferenc Szabó |
Writer(s) | Csanad Bosze Gábor Fehér László Peller |
Composer(s) |
Tamás Kreiner Gábor Pallos |
Platform(s) | Windows iPad Android MacOS Steam engine |
Release | December 1, 1999 |
Genre(s) | 4X, Real-time strategy, Real-time tactics |
Mode(s) | Single player, Multiplayer |
Imperium Galactica II: Alliances is a real-time game featuring aspects of RTT, RTS and empire-building computer games from the Hungarian-based studio Digital Reality. It is the sequel to Digital Reality's previous game, Imperium Galactica.
Gameplay involves managing colonies, expanding one's empire, conquering enemy planets, researching, diplomacy with other races, spying, space battles, ground battles and more.
The story of Imperium Galactica II is not entirely linear. Instead, what is featured is several scenarios pitting one Empire against another, and the main campaign, where the player can choose one of three factions: The Kra'hen Empire, The Shinari Republic, or The Solarian Federation. Each race has different objectives in their respective campaigns, and the player can only win the campaign by meeting these dynamic goals or conquering the galaxy by eliminating all other factions.
There are eight unique races, which all have their own unique advantages and disadvantages in technology, diplomacy, and breeding.
In the game the following factions exist: Solarian Federation, Kra'hen Empire, Shinari Republic, Antarian Empire, Iberon Empire, Cheblon Clans, Godan Kingdom and the Toluen Empire. Each faction also has its own home planet and capital ship type.
During the Campaign a few other races and factions races are observed.