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Imperium Galactica

Imperium Galactica
Imperium Galactica Coverart.png
Developer(s) Digital Reality
Publisher(s) GT Interactive
Producer(s)
  • Jason Schreiber
  • Nick Bridger
Designer(s)
  • Gábor Fehér
  • István Kiss
Programmer(s)
  • István Kiss
  • Ferenc Szabó
Composer(s) Tamás Kreiner
Platform(s) MS-DOS
Release March, 1997
Genre(s) 4X
Mode(s) Single player

Imperium Galactica is a 4X video game, developed by Digital Reality. The same company would later make its sequel, Imperium Galactica II, in 1999. Imperium Galactica was published and distributed by GT Interactive in 1997. The soundtrack is the work of Tamás Kreiner.Nexus: The Jupiter Incident, developed by the Hungarian-based Mithis Entertainment, was originally planned and designed as "Imperium Galactica 3" but in development renamed and refocussed to a real-time tactics game.

Imperium Galactica is a single-player game developed by Digital Reality and released in 1997. It has both the combat and resource management elements of a real-time strategy game and the vast research tree and colony-building aspects of traditional turn-based 'space-empire-building' 4X (eXpand, eXploit, eXplore, and eXterminate) games such as the Master of Orion series.

The player, in the role of Dante Johnson, begins the game with command of a small capital ship - a Guardian-class Destroyer - and three Raptor-class Fighters (later in the game the player would command up to 28 capital ships and 180 fighters in one fleet), and three colonies, named Achilles, Naxos and San Sterling, unable to move beyond the boundaries of the small sector assigned for him to defend and expand. The story, concerning the Galactic Empire's current status in the 4th millennium, during the 3200's, serves as an entry point, gradually introducing the player to new concepts (planet management, space battles, ground battles, research, component & ship production, diplomatic functions) as he rises through the ranks from Lieutenant to Captain, Commander, Admiral and eventually Grand Admiral (where all functions are unlocked and the player has full control), all the while revealing the character's shrouded past, revealing that Johnson is the Galactic Empire's secret weapon that was created in desperation, an android, through flashbacks.


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