In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference between player 1 and player 2 is that player 1 goes first. The game is played until a terminal position is reached. A terminal position is one from which no moves are possible. Then one of the players is declared the winner and the other the loser. Furthermore, impartial games are played with perfect information and no chance moves. Meaning all information about the game and operations for both players are visible to both players.
Impartial games can be analyzed using the Sprague–Grundy theorem, stating that every impartial game under the normal play convention is equivalent to a nimber. The representation of this nimber can change from game to game, but every possible state of any variation of an impartial game board should be able to have some nimber value. For example, several nim heaps in the game nim can be calculated, then summed using nimber addition, to give a nimber value for the game.
Impartial games include Nim, Sprouts, Kayles, Quarto, Cram, Chomp, Subtract a square, Notakto, and poset games.
Go and chess are not impartial, as each player can only place or move pieces of their own color. Games such as poker, dice or dominos are not impartial games as they rely on chance.
A game that is not impartial can be a partisan game though some partisan games can still be evaluated using nimbers such as Domineering. Domineering would not be classified as an impartial game as players use differently acting pieces, one player with vertical dominoes, one with horizontal ones, thereby breaking the rule that each player must be able to act using the same operations.