Abbreviated title (ISO 4)
|
Int. J. Creative Comp. |
---|---|
Discipline | Computer science |
Language | English |
Edited by | Hongji Yang |
Publication details | |
Publisher | |
Publication history
|
2013–present |
Frequency | Quarterly |
Indexing | |
ISSN |
2043-8354 (print) 2043-8346 (web) |
OCLC no. | 889287096 |
Links | |
Creative computing covers the interdiscipinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.
The International Journal of Creative Computing describes creative computing as follows:
Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. IJCrC highlights creativity in the technological domain to utilise fully knowledge in the human domain while not excluding creativity in the latter. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.
Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modelling, philosophy, principles, support environment, and theory.
The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).