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Hyperdimension Neptunia Victory

Hyperdimension Neptunia Victory
HyperdimensionNeptuniaVictory.jpg
North American cover art
Developer(s) Idea Factory
Compile Heart
Felistella (PS Vita)
Publisher(s)
  • WW: Idea Factory International (PS Vita, PC)
Artist(s) Tsunako
Composer(s) Kenji Kaneko
Nobuo Uematsu
Kenji Ito
Series Hyperdimension Neptunia
Platform(s) PlayStation 3, PlayStation Vita, Microsoft Windows
Release date(s)
Genre(s) Role-playing
Mode(s) Single player
Aggregate scores
Aggregator Score
GameRankings 60.53%
Metacritic 55/100
Review scores
Publication Score
Destructoid 6.5/10
GamesRadar 2.5/5 stars
IGN 5.4/10
Aggregate scores
Aggregator Score
GameRankings (Vita) 70.25%
(PC) 60.00%
Metacritic (Vita) 70/100

Hyperdimension Neptunia Victory (神次元ゲイムネプテューヌV Kami Jigen Game Neptune V?, also known as Ultra Dimension Neptune V) is a 2012 action role-playing game developed and published by Idea Factory along with the assistance of Compile Heart. It is the third installment in the Hyperdimension Neptunia franchise. Set in the year 1989, the story takes place after Hyperdimension Neptunia Mk2 in an alternate dimension to Gamindustri, bringing more insight to the "Console War" story arc. The game was released on August 30, 2012 in Japan and in North America and Europe in March 2013. Like the first game, this game received a rating of "Teen" by the Entertainment Software Rating Board.

An enhanced remake for the PlayStation Vita, titled Hyperdimension Neptunia Re;Birth 3: V Century was released in Japan on December 18, 2014, in North America on June 30, 2015, and in Europe on July 3, 2015, the latter two under the subtitle of V Generation.

The gameplay is similar to its predecessor, Hyperdimension Neptunia Mk2, with one exception. The AP bar is gone so now characters can customize their combos but they are limited to one combo per turn. CPU's and Candidates can activate Hard Drive Divinity at the cost of 20% of their SP. Also included is the EXE Drive Gauge which fills up by the number of hits in a combo. This gauge can be expanded upon three times for a total of four gauges. When the gauge is full, characters can utilize an EXE drive, which is the equivalent of a special move. Joint attacks cost more than one section of the gauge.


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