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Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number
Hotline Miami 2 cover.png
Cover art of Hotline Miami 2: Wrong Number
Developer(s)
Publisher(s) Devolver Digital
Designer(s)
Programmer(s) Jonatan Söderström
Artist(s) Dennis Wedin
Writer(s)
  • Jonatan Söderström
  • Dennis Wedin
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Android
Release Windows, OS X, Linux
  • WW: 10 March 2015
PS3, PS4, PS Vita
  • NA: 10 March 2015
  • EU: 11 March 2015
Android
  • WW: 4 August 2015
Genre(s) Top-down shooter
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PS4) 75/100
(PC) 74/100
(Vita) 66/100
Review scores
Publication Score
Destructoid 9/10
Game Informer 8.5/10
GameSpot 9/10
GamesRadar 3.5/5 stars
IGN 8.8/10
PC Gamer (UK) 57/100
Polygon 8.5/10
VideoGamer.com 7/10
Hardcore Gamer 4.5/5

Hotline Miami 2: Wrong Number is a top-down shooter video game co-developed by Dennaton Games and Abstraction Games, and published by Devolver Digital. It is both the sequel and prequel to Hotline Miami, taking place before and after the events of Hotline Miami, as it focuses on the backstory and aftermath of the previous protagonist, Jacket, slaying parts of the Russian mafia at the behest of anonymous voices leaving mysterious messages on his answering machine.

The game was first released worldwide for Microsoft Windows, OS X, Linux on 10 March 2015. It then saw its release for PlayStation 3, PlayStation 4 and PlayStation Vita on 10 March 2015 in North America, on 11 March 2015 in Europe, and on 25 June 2015 in Japan. An Android port was released on 4 August 2015.

Gameplay of Wrong Number plays the same to that of its predecessor Hotline Miami. Hotline Miami 2: Wrong Number features a new hard mode, unlocked after completing the Normal story. In Hard mode, enemies are more difficult to take down and some abilities are taken away from the player, such as "enemy-locking".

Thirteen characters are playable as opposed to just Jacket and Biker in the first game; each with their own interpretations as the story unfolds. The masks mechanic is again featured with some masks making a return, while new masks offer new abilities and play styles. Each character has their own special abilities or perks; Corey can do a roll and dive under enemy gunfire, Mark can dual wield two sub-machines guns and can spread his arms to shoot left and right simultaneously, Tony's fists kill all regular enemies in one blow and knock down heavy enemies for quick ground kills, and Alex and Ash use a chainsaw and a gun respectively, but are controlled by the player simultaneously. A different character or group of characters is available at the start of each level, each chapter telling part of the story from that character's perspective.


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