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Hitman: Codename 47

Hitman: Codename 47
Hitman artwork.jpg
Developer(s) IO Interactive
Publisher(s) Eidos Interactive
Producer(s) Jonas Eneroth
Writer(s) Peter Gjellerup Koch
Morten Iversen
Composer(s) Jesper Kyd
Series Hitman
Platform(s) Microsoft Windows
Release
  • NA: 19 November 2000
  • EU: 1 December 2000
Genre(s) Stealth
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 73.65%
Metacritic 73/100

Hitman: Codename 47 is a stealth video game developed by IO Interactive and published by Eidos Interactive exclusively for Microsoft Windows. It is the first installment in the Hitman video game series.

The story centers on Agent 47, a genetically enhanced human clone branded with a barcode tattooed on the back of his head, who is rigorously trained in methods of murder. Upon escaping from a test facility, 47 is hired by the Agency, a European contract killing organization. His mission takes him to several locations in Asia and Europe to assassinate wealthy and decadent criminals.

Hitman: Codename 47 takes place from a third-person perspective, but the control setup is similar to a first-person shooter as 47's movements are restricted to turning, strafing and moving forward. Each level takes place in an open environment which is populated with non-player characters such as civilians and armed guards. Although mission criteria may vary, the goal is generally to find 47's assigned target and kill them by any means possible. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal. The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so. Penalties in the form of financial deductions are given, for example if the player kills civilians, but none if guards are slain. As the money is used to purchase weapons and ammo during the course of the game, this pressures the player to utilise stealth, disguise and melee based mechanics for the most cost-effective method to take out targets.


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