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Hitman: Blood Money

Hitman: Blood Money
Hitman 4 artwork.jpg
Developer(s) IO Interactive
Publisher(s) Eidos Interactive
Director(s) Rasmus Højengaard
Producer(s) Helle Marijnissen
Designer(s) Peter Fleckenstein
Writer(s) Greg Nagan
Morten Iversen
Composer(s) Jesper Kyd
Series Hitman
Platform(s) Microsoft Windows, PlayStation 2, Xbox, Xbox 360
Release date(s)
  • EU: 26 May 2006
  • NA: 30 May 2006
Genre(s) Stealth
Mode(s) Single-player
Hitman: Blood Money Original Soundtrack
Soundtrack album by Jesper Kyd
Released
30 May 2006
Genre Video game soundtrack
Length 64:41
Label Sumthing Else Music Works
Jesper Kyd chronology
Splinter Cell: Chaos Theory (2005) Hitman: Blood Money
(2006)
Kane & Lynch: Dead Men (2007)
Professional ratings
Review scores
Source Rating
SoundtrackNet 3/5 stars link
Aggregate scores
Aggregator Score
GameRankings (X360) 82.98%
(PS2) 82.51%
(PC) 82.38%
(Xbox) 81.76%
Metacritic (PS2) 83/100
(X360) 82/100
(PC) 82/100
(Xbox) 81/100
Review scores
Publication Score
AllGame 4/5
GameSpot 8.2/10
GameSpy 4.5/5 stars
GameTrailers 7.9/10
IGN 8/10
PC Zone 84/100
TeamXbox 7.6/10

Hitman: Blood Money is a stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. It is the fourth installment in the Hitman video game series.

The story follows the life of professional hitman, Agent 47, as narrated in cutscenes by a former Director of the FBI to a journalist who is interviewing him. The wheelchair-bound ex-director recounts how his agency tracked 47 over a two-year period. The game also marks 47's arrival to the United States. The game was a commercial success, selling more than 2.1 million copies.

In Hitman: Blood Money, each mission is framed around the killing of one or more individuals, which the main protagonist, Agent 47 must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47 's main targets, and other AI-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much noise and/or being too violent; either toward their targets, bystanders, or both.

Many new features were introduced in Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield with the help of a weapon (and to knock them unconscious afterwards), the ability to dispose of dead or unconscious bodies into containers, improved character animations, a new game engine, and the ability to upgrade weapons and equipment. Five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded. Every level contains some method to make the target's death look like an accident; for example, tampering with someone's grill to make it explode when it is turned on, rigging a chandelier to fall on a target, or simply pushing the target off a balcony. There are also improvised weapons, such as nail-guns, a child's air rifle, kitchen knives, screwdrivers, stilettos, cane swords, fire extinguishers, hammers, and hedge clippers.


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