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Hebereke's Popoitto

Hebereke's Popoitto
Magical Quest Front Cover
Front cover of the European SNES version.
Developer(s) Sunsoft
Publisher(s) Sunsoft
Marubeni
Ludi
Series Hebereke series
Platform(s) SNES
Sega Saturn
Sony PlayStation
Release
Genre(s) Puzzle
Mode(s) Single-player
Two players competitive
Review scores
Publication Score
Famitsu 20/40 (SNES)
Famitsu PS (JP) 25/40 (PlayStation)
Player One (FR) 82% (PlayStation/Saturn)
Sega Saturn Magazine (FR) 68% (Saturn)
Super Power (FR) 90% (SNES)
Super Play 86% (SNES)
Total! (DE) 3- out of 5

SNES

Hebereke's Popoitto, known in Japan as Popoitto Hebereke (ポポイっとへべれけ?) and Popoitto Station Hebereke, the latter a name only used for the PlayStation version, is a puzzle-type video-game in the Hebereke series developed by Sunsoft for the Sega Saturn, PlayStation and SNES consoles. Although released in Japan and Europe during 1995 and 1996, it was never released in North America. The gameplay is reminiscent to video-game titles like Dr. Mario and Puyo Puyo.Hebereke's Popoitto received mixed to positive reviews, and was mostly recommended for fans of the puzzle genre.

In Japan, Hebereke Station Popoitto was re-released in 1999 under the SunKore Best label. It was later re-released again in 2001 under the Value 1500 label.

Similar to other falling block tile-matching video games, the core gameplay element consists of player-controlled blocks falling from the top of the playing field. In Hebereke's Popoitto, pairs of blocks, where each block in the pair can be any available color, appear from the top of the playing field and continue to fall until they fall on top of the ground or another block. The pair of blocks are, as long as they're still falling, controlled by the player and can be rotated. When a pair of blocks is suspended, a new pair of player-controlled blocks will fall from playing field ceiling. By lining up four or more blocks with the same color in certain formations the whole formation disappears. The available formations can be straight horizontal or vertical lines or simply just any adjoining formation, depending on the set difficulty level.


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