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Hearts of Iron IV

Hearts of Iron IV
Hearts of Iron IV packshot.jpg
Developer(s) Paradox Development Studio
Publisher(s) Paradox Interactive
Director(s) Johan Andersson
Producer(s) Staffan Berglén
Patrick Berglind
Kandra Dahlgren
Robin Cederholm
Designer(s) Dan Lind
Johan Andersson
Chris King
Programmer(s) Dan Lind
Artist(s) Fredrik Toll
Composer(s) Andreas Waldetoft
Engine Clausewitz Engine
Platform(s) Microsoft Windows, OS X, Linux
Release
  • WW: June 6, 2016
Genre(s) Strategy, war
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 83
Review scores
Publication Score
IGN 9/10
GameSpot 8/10
PC Gamer 88/100

Hearts of Iron IV is a war strategy video game developed and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II, allowing the player to take control of any nation in the world in either 1936 or 1939 and lead them to victory against the major powers at the time: the Axis, the Allies and the Comintern.

The formal announcement of the game in January 2014 indicated an intended release date of the first quarter of 2015, later postponed to the second quarter of 2015. At E3 2015, creative director Johan Andersson confirmed that the game would be pushed back from its original release window. This is an attempt to resolve several issues encountered with the game. However, Andersson later confirmed that the game would not be released in the first quarter of 2016. The game used the code name Project Armstrong while in development. On March 15, 2016, it was announced that the game would be released on June 6, 2016, which is the 72nd anniversary of the Normandy landings.

In a Reddit "Ask Me Anything" event in 2013, Andersson promised better AI and accessibility compared to Hearts of Iron III, and that the game would not have a rigid, forced game-progression but would feature sandbox-style gameplay. He also stated in 2013 that Hearts of Iron IV would be available for Linux.

The game works on MacOS, Windows 7 64-bit or newer, and Linux.

The game touts "authentic real-time war simulation," with World War II characters playable and are able to play all the countries in the world that existed at the time. The Player can choose three different ideologies: Democracy, Fascism or Communism. The player can also stay Non-Aligned. The player of the game has to deal with their country's research, diplomacy, construction and have the job of commanding their troops.


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