Developer(s) | Havok (Microsoft) |
---|---|
Stable release |
2011.2.0 / September 14, 2011
|
Operating system | Windows, Windows RT, Windows Phone, Unix, Linux, Android, Mac OS X, iOS, Xbox, Xbox 360, Xbox One, PS2, PS3, PS4, PSP, PSVITA, GameCube, Wii, Wii U, Switch |
License | Proprietary/Shareware |
Website | www.havok.com |
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.
On September 14, 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc. In 2008, Havok was honoured at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. On October 2, 2015, Microsoft announced it had acquired Havok.
The Havok middleware suite consists of the following modules:
Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. The current release, Hav0k Version 2011.2, released in September 2011, is known to work on Microsoft Windows, Xbox and Xbox 360; Nintendo's GameCube and Wii; Sony's PlayStation 2, PlayStation 3, and PlayStation Portable; Linux; and on Mac OS X. Licensees are given access to most of the C/C++ source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the Sony Xperia Play, or more specifically, Android 2.3. During Microsoft's //BUILD/ 2012 conference, Havok unveiled a full technology suite for Windows 8, Windows RT and Windows Phone 8.