In integrated circuit design, hardware emulation is the process of imitating the behavior of one or more pieces of hardware (typically a system under design) with another piece of hardware, typically a special purpose emulation system. The emulation model is usually based on a hardware description language (e.g. Verilog) source code, which is compiled into the format used by emulation system. The goal is normally debugging and functional verification of the system being designed. Often an emulator is fast enough to be plugged into a working target system in place of a yet-to-be-built chip, so the whole system can be debugged with live data. This is a specific case of in-circuit emulation.
Sometimes hardware emulation can be confused with hardware devices such as expansion cards with hardware processors that assist functions of software emulation, such as older daughterboards with x86 chips to allow x86 OSes to run on motherboards of different processor families.
The largest fraction of silicon integrated circuit respins and steppings are due at least in part to functional errors and bugs inadvertently introduced at RTL stage of the design process. Thus, comprehensive functional verification is key to reducing development costs and delivering a product on time. Functional verification of a design is most often performed using logic simulation and/or FPGA prototyping. There are advantages and disadvantages to each and often both are used. Logic simulation is easy, accurate, flexible, and low cost. However, simulation is often not fast enough for large designs and almost always too slow to run application software against the hardware design. FPGA-based prototypes are fast and inexpensive, but the time required to implement a large design into several FPGAs can be very long and is error-prone. Changes to fix design flaws also take a long time to implement and may require board wiring changes. With traditional vendor tools, FPGA prototypes have little debugging capability, probing signals inside the FPGAs in real time is very difficult, and recompiling FPGAs to move probes takes too long. This is changing with the emergence of more advanced FPGA prototype debug tools that remove limitations on signal visibility. The usual compromise is to use simulation early in the verification process when bugs and fixes are frequent, and prototyping at the end of the development cycle when the design is basically complete and speed is needed to get sufficient testing to uncover any remaining system-level bugs. FPGA prototyping is also popular for testing software.