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Halo Legends

Halo Legends
Halo legends-cover.png
Special edition DVD/Blu-ray Disc cover
Directed by
  • Frank O'Connor
  • Joseph Chou
Produced by
Written by John Powell
Production
company
Distributed by Warner Home Video
Release date
  • February 16, 2010 (2010-02-16)
Running time
120 minutes
Country
  • Japan
  • United States
  • Germany
Language
  • English
  • Japanese
  • German
Box office $8.3 million (DVD sales)

Halo Legends is a collection of seven short anime films set in the Halo science-fiction universe. Financed by Halo franchise overseer 343 Industries, the stories were created by six Japanese production houses: Bee Train, Bones, Casio Entertainment, Production I.G., Studio 4°C, and Toei Animation. Shinji Aramaki, creator and director of Appleseed and Appleseed Ex Machina, serves as the project's creative director. Warner Bros. released Legends on DVD and Blu-ray Disc on February 16, 2010.

The idea for an anime compilation existed for years before there was momentum for the project. 343 creative director Frank O'Connor produced story outlines or finished scripts that the production houses animated in a variety of styles.

To oversee development of the entire Halo franchise, Microsoft created an internal division, 343 Industries, to manage the Halo brand. Frank O'Connor, 343's creative director, said that such a move was vital: "If you look at how George Lucas held on to Star Wars, not just to make money from action figures but to control the direction the universe went in, you can see why we think it's pretty vital."

Halo Legends had origins in the 2006 Marvel Comics tie-in, The Halo Graphic Novel; O'Connor said that the idea of an anime compilation existed for years before there was momentum for the project. Wanting to tell smaller stories in a different format than video games and novels and in different art styles, O'Connor said that anime was a natural fit. An additional consideration was that 343 Industries felt that the Japanese style of narrative fit the stories well. Most of the animation studios Microsoft approached were available for the project. Most studios were "afraid" of creating their own stories, even if they were familiar with the series, so O'Connor sent them possible story treatments. Microsoft was deeply involved in making sure story details were correct and writing the scripts for the stories—O'Connor estimated that 50% of the dialogue in the final products were verbatim from the original scripts. While all the stories save one are considered canon, O'Connor noted that some discrepancies were the cause of artistic interpretation.


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