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The Halo Graphic Novel

The Halo Graphic Novel
Halocomicbook.jpg
The front cover of The Halo Graphic Novel
Cover artist Phil Hale
Country United States
Language English
Genre Military science fiction
Published July 19, 2006 (Marvel Comics)
Pages 128
ISBN
OCLC 68262369

The Halo Graphic Novel is the first graphic novel adaptation of the military science fiction video game Halo, published by Marvel Comics in partnership with Bungie. The Halo series began with the award-winning popular video game Halo: Combat Evolved, which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant. The Halo Graphic Novel is the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.

The majority of the book is divided into four short stories by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.

Released on July 19, 2006, The Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series, which became known as Halo: Uprising.

Bungie Studios' and Microsoft's original concept of the graphic novel was to bring the Halo series into new media beyond that of video games, with sequential art being the main focus. The comic was originally pitched by the head of Microsoft's Franchise Development Eric Trautmann, who led the assembly of a draft comic written by John Ney Rieber and illustrated by Adi Granov. However, Lorraine McLees, the art director of Bungie, disliked the comic, calling it "a lump of coal". Bungie also disliked Trautmann's comic team and requested to be able to choose their own artists and writers instead. Pete Parsons, the studio director of Bungie, wanted to hire Alan Moore and Joe Kubert for the graphic novel, though Trautmann was highly skeptical that such high-profile artists would deign to the project.


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