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Gunnm: Martian Memory

Gunnm: Martian Memory
GUNNM Memories of Mars cover.jpg
Developer(s) Yukito Products
Publisher(s) Banpresto
Platform(s) PlayStation
Release
  • JP: August 27, 1998
Genre(s) Action role-playing game
Mode(s) Single player

Gunnm: Martian Memory (銃夢 ~火星の記憶~ Ganmu Kasei no Kioku?) is an action role-playing video game for the PlayStation based on the Battle Angel Alita manga series. To date it is the only Battle Angel Alita video game, and the only game developed by Yukito Products. It has only been released in Japan.

Gunnm: Martian Memory is an adaptation of the Battle Angel Alita manga, following the protagonist and title character Alita (Gally) from her discovery in the Tiphares dump heap by Daisuke Ido up through and beyond her career as a TUNED agent. The story includes additional elements that creator Yukito Kishiro had conceived when he ended the original manga in 1995, but was unable to implement at the time, which involved Alita going into outer space.

The story is advanced through the completion of story and boss rounds at each level, with cut scenes rendered in real time. The player navigates Alita through 3D environments from a third-person perspective, exploring areas and interacting with NPCs, including other characters who appear in the series. In story mode, the player has the option of entering into Battle Mode by pressing the "Select" button, or avoiding combat by running past enemies. In fights involving multiple opponents, the player fights each in turn.

Two aspects of the Battle Angel Alita world featured in the original story, the hunter-warrior system and Motorball, appear in the game. The former arises in the game as means of earning money. The player can exit story mode at any time and travel to certain areas via the world map to fight and defeat opponents with price tags displayed above their heads. This can then used to purchase weapons and upgrades. For the Motorball matches, Alita races around the track and has to survive a race and deal with other players, facing bosses at the end of the track in more advanced matches.


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