Gungrave | |
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Developer(s) | Red Entertainment |
Publisher(s) |
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Designer(s) | Naohito Hanai Tomohiro Maruyama Hidenori Tanaka Ken-ichi Iwaida Takashi Hata Masaaki Karube |
Programmer(s) | Naohito Hanai |
Artist(s) | Yasuhiro Nightow (character design) |
Composer(s) | Tsuneo Imahori |
Series | [*] |
Platform(s) | PlayStation 2 |
Release date(s) | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player |
Gungrave (ガングレイヴ Gangureivu?) is a third-person shooter video game developed and published by Red Entertainment (Sega in North America and Activision in Europe) for the PlayStation 2. Gungrave follows its main character through a variety of stages on a path of revenge.
While the game play received moderate reviews, Gungrave's acclaim comes from the character designs provided by series creator Yasuhiro Nightow (Trigun) and mechanical designs provided by Kōsuke Fujishima (Oh My Goddess! series, You're Under Arrest series, Sakura Wars series). Both artist's respective styles helped give the game a distinct feel, which (along with fan support) helped Gungrave translate from a video game to an anime series as well as a video game sequel for the PlayStation 2 entitled Gungrave: Overdose in 2004.
As a third-person shooter, Gungrave focuses entirely on combat and forgoes the puzzle solving aspects of some of its forebears. The player advances through hallway-like stages, but has a free range of motion in these areas. The player confronts wave after wave of fighters en route to an end-level boss. Combat varies between gunplay with enemies at a distance and simple melee combat at close range, and the game rates the amount of flair the player uses to destroy everyone and every thing in sight.