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Gun Fight

Gun Fight
Gun fight arcade flyer.jpg
Developer(s) Taito
Publisher(s)
Designer(s) Tomohiro Nishikado (original)
Dave Nutting (US version)
Programmer(s) Tom McHugh (US version)
Series Gun Fight
Platform(s) Arcade, Bally Astrocade, Atari 8-bit family, Commodore 64, Commodore 128
Release date(s) Arcade
  • NA: November 1975
Astrocade
  • NA: 1977
Atari 2600
  • NA: 1977
Atari 8-bit
  • NA: 1981
Commodore 64 & 128
  • NA: 1987
Genre(s) Fixed shooter
Mode(s) Two-player
Cabinet Upright
Arcade system Taito Discrete Logic (original)
Midway 8080 (US version)
CPU Discrete logic (Taito)
8080 @ 1.9968 MHz (Midway)
Display Fujitsu MB14241,
256×224 resolution, monochrome

Gun Fight, known as Western Gun in Japan and Europe, is a 1975 arcade shooter game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. It was the first video game to depict human-to-human combat, while the Midway version was also the first video game to use a microprocessor. Following its November 1975 release in North America, it went on to sell over 8,000 arcade cabinets in the United States. It was ported to the Bally Astrocade video game console as a built-in game in 1977 as well as several home computer platforms.

The theme of the game involves two Old West cowboys armed with revolvers and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw). The game was included in GameSpy's "Hall of Fame" in 2002.

Western Gun was a fixed screen shooter where two players could compete in an old west gun fight. It was the first video game to depict human-to-human combat. When shot, the characters in the game fell to the ground and the words "GOT ME!" appeared above the body. The game had two distinct joystick controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction. Unlike other dual joystick games, Western Gun has the main joystick on the right instead of the left.

Other features of the game included obstacles between the characters which block shots, such as a cactus, and (in later levels) stagecoaches. The guns have limited ammunition, with each player given six bullets; a round ends if both players run out of ammo. Gunshots can also ricochet off the top or bottom edges of the playfield, allowing for indirect hits to be used as a possible strategy.


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