Gun | |
---|---|
Developer(s) |
Neversoft Beenox (PC) Rebellion Developments (PSP) |
Publisher(s) | Activision |
Composer(s) | Christopher Lennertz |
Platform(s) | PlayStation 2 Xbox GameCube Microsoft Windows Xbox 360 PlayStation Portable |
Release date(s) |
PlayStation 2, Xbox, GameCube Microsoft Windows Xbox 360 PlayStation Portable |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 79% |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
Eurogamer | 7/10 |
GamePro | |
GameSpot | 7.4 of 10 |
GameSpy | |
GameTrailers | 7.6/10 |
IGN | 8.0 of 10 |
OXM (US) | 9.5/10 |
OXM (UK) | 9/10 |
Play | 8/10 |
X-Play |
Gun is a Revisionist Western-themed action-adventure video game developed by Neversoft and published by Activision for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Xbox 360. The game was released in North America on November 17, 2005, and during mid-to-late-November in Europe. Since October 13, 2006, the game has been available to buy on Steam. The PlayStation Portable version, released on October 10, 2006 under the title Gun: Showdown, features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.
During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won numerous awards, including GameSpy's Xbox 360 Action Game of the Year.
Gun features an open world environment, including side-missions that add to the story. Players control the protagonist, Colton White, from a third-person perspective. While traveling from town to town, bandit attacks are frequent and players must either escape or defend themselves.
Players can hunt and kill various animals like buffalo, wild horses, and even stray dogs and farm animals. The player can also cause mayhem within communities, but can attract attention from lawmakers and other gunslingers by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful Apaches and Blackfoot. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.