*** Welcome to piglix ***

GunValkyrie

Gunvalkyrie
Gunvalkyriecover.jpg
Developer(s) Smilebit
Publisher(s) Sega
Distributor(s) Infogrames (PAL)
Composer(s) Teruhiko Nakagawa
Tatsuyuki Maeda
Platform(s) Xbox
Release date(s)
  • NA: March 18, 2002
  • JP: March 21, 2002
  • EU: May 17, 2002
Genre(s) Third-Person Shooter
Mode(s) Single-player

Gunvalkyrie (ガンヴァルキリー?) Ganvuărukirī is an alternate history/science fiction video game developed by Smilebit and published by Sega for the Microsoft Xbox. Unlike many Xbox games, however, Gunvalkyrie is not compatible with Xbox 360.

The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. Players travel to various worlds investigating the disappearance of several colonies, with only giant mutated insect creatures left behind. These insects comprise the bulk of the enemies you face along the way.

Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning, while the right aims their weapons, and when clicked, allows quick-turns. Clicking in the left stick while pointing in a direction causes the character to boost. The left trigger is a boost/jump, and when combined with the left analog boost, can be strung together into combos to keep the player off the ground entirely, which is a necessity for some levels. Face buttons are used to select weapons, and the right trigger fires the selected weapon.

The game comprises ten levels, the story unfolding via text between levels, or the occasional in-game cutscene. At the beginning of most levels, excluding boss battles, you have the choice of picking either Kelly or Saburouta. Kelly's primary weapon is fast but weaker, and she's overall faster and more maneuverable. Saburouta is slower, has more limited maneuverability in the air, and carries a stronger primary weapon, the Matchlock Cannon. Basically the two characters make up the two difficulty settings, with Kelly being the "Normal", and Saburouta being the "Advanced" setting. The real difference being that Kelly's style allowed several lock-on targets, while Saburouta's weapon splashed and was aimed at specific targets. Because of this, Kelly's gameplay is more frantic and requires less direct focus, while Saburota required specific aiming and direct attacks to be effective. Kelly is also the only character to upgrade her gearskin.


...
Wikipedia

...