Guardian War | |
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Developer(s) | Microcabin |
Publisher(s) | Matsushita Electric Corporation of America |
Designer(s) | Masashi Kato (not the Olympic Swimmer) Kenzo Furuya Shinji Ishikawa |
Composer(s) | Yasufumi Fukuda Yukiharu Urita |
Platform(s) | 3DO |
Release |
|
Genre(s) | Tactical role-playing game |
Mode(s) | Single player |
Review scores | |
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Publication | Score |
EGM | 7.75 / 10 |
GamePro | 4.5 / 5 |
Awards | |
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Publication | Award |
GameFan Megawards |
Best Strategy Game (3DO), Best Special Effects |
Electronic Gaming Monthly | EGM Hot 50 |
Guardian War is a console RPG or tactical role-playing game released for the 3DO console. It is notable for its use of 3-D animation which was uncommon for console RPGs at the time. It is also known as Powers Kingdom (パワーズキングダム Pawazu Kingudamu) in Japan and Europe, and is one of the few 3DO games which is region protected. This only applies to the PAL game and console. Both NTSC versions can play on both US and JP consoles.
The player controls a golem who was awakened by the Goddess Erald which is fighting against Azrael, the Evil Lord.
The player moves a party around a world map consisting of distinct nodes. Most nodes are hostile territory (called fields in the game), very much like in Final Fantasy Tactics. When the party enters hostile territory, the party moves around as a single character in an over-the-shoulder perspective until they come in range of an enemy. The party then moves into a battle formation that the player designs beforehand. Unlike most console RPGs, the game does not cut to a separate screen or location for battles. Attacks have various ranges and area of effects. Turns are defined on a unit-by-unit basis, similarly to Shining Force: The Legacy of Great Intention. To advance past a hostile territory, the player must defeat all the enemies in that territory. Some side territories (called fields in the game) cannot be cleared and can be used to continue leveling characters. The player may also leave a territory any time that the party is not engaging an enemy, in which case all enemies will have respawned when the party returns to that territory.
Each shrine node houses an additional golem, which will immediately awaken and join the party if they enter the shrine. There are also shop nodes where the player can sell and buy items and equipment.
Additional golem bodies (character classes) can be applied to each character. Each character can carry up to three bodies. The primary slot determines the character's appearance, stats, equipable items, and ability to navigate specific terrains, and class experience gained from killing monsters is applied only to the body in that character's primary slot. However, the character may use the skills of secondary and tertiary bodies as long as that character has sufficient magic points. Accumulated class experience allows the character to eventually promote that body to a more powerful class. Certain skills can only be used when two characters with compatible skills combine them.