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Grand Prix 2 (game)

Grand Prix 2
Grand Prix 2 Coverart.png
Developer(s) MicroProse
Publisher(s) MicroProse
Designer(s) Geoff Crammond
Series Grand Prix
Engine enhanced Grand Prix engine
Platform(s) PC (DOS)
Release
  • PAL: Summer 1996
  • NA: August 30, 1996
Genre(s) Simulation racing game
Mode(s) Single-player
Multiplayer

Grand Prix 2, sometimes known as "GP2" and sold in the American market as Grand Prix II, is a racing simulator released by MicroProse in 1996. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors (e.g. 1994 British Grand Prix).

It had 3D texture mapping and SVGA graphics, as well as an early but realistic physics engine. A large community of GP2 enthusiasts formed quickly and still exists today. Grand Prix 2 is recognized as one of the definitive racing simulations of its era.

The game is a simulation of the 1994 Formula One season with all 16 circuits from the 1994 season and 28 drivers in their 14 teams. Unlike the real 1994 season, where teams changed drivers and sponsorship liveries repeatedly, the game has a consistent driver list and set of liveries throughout, which reflects that of the 1994 British Grand Prix. As a result, Ayrton Senna and Roland Ratzenberger, who both were killed during the 1994 San Marino Grand Prix are not present in the game. The liveries for each of the cars are also based on their appearance at the 1994 British Grand Prix, where all teams ran non-tobacco livery. It includes all parts of a Formula One weekend, including practice, qualifying and racing. It also included a championship mode which simulated the entire season.

There was no "arcade" mode in Grand Prix II, per se, but it included the ability to turn on and off such things as indestructibility. There were seven major functions called "driving aids" that could be turned on or off: steering help, braking help, automatic turn-around (has the car face forward after a crash), indestructibility, racing line help, automatic shifting and traction control. The game had five levels of difficulty one could choose from, and the higher the level, the less options for driving aids one could turn on or off.


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