Gradius IV | |
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The title screen uses the same image as the arcade poster
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Akinari Takaki |
Producer(s) | Michihiro Ishizuka |
Designer(s) | Yasunori Kanetake Noriaki Yamamoto |
Composer(s) | Atsuki Watanabe |
Series | Gradius |
Platform(s) | Arcade PlayStation 2 PlayStation Portable |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Arcade system | Konami Hornet |
Display | Raster, 512 x 384, horizontal orientation |
Gradius IV Fukkatsu Original Game Soundtrack | |
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Soundtrack album by Konami Kukeiha Club | |
Released | March 5, 1999 (Japan) |
Recorded | 1998 |
Genre | Video game music |
Length | 71:05 |
Label | King Records |
Gradius IV: Fukkatsu (グラディウスIV 復活 Gradiusu fō: Fukkatsu?, Gradius IV: Resurrection) is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.
The core gameplay of Gradius IV remains relatively unchanged. However, several changes were made on the weapons system in the transition from Gradius III. First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship.
In this game there are a total of six configurations, the first four of which are migrated from Gradius II: Gofer's Ambition. The two new configurations are as follows:
Starting a tradition that is continued in Gradius V, this game introduced an online-ranking system. After a player's game was over, a password was presented. This password, which was hashed scoring information, could be uploaded to a Konami website. This was only available in Japan, and was discontinued on August 27 of 1999. This was similarly done for the Gradius III and IV console release. Score recording was disabled approximately a year after its arcade brethren.