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Good Shepherd Entertainment

Gambitious B.V.
  • Gambitious Digital Entertainment (2011–2017)
  • Good Shepherd Entertainment (2017–present)
Private
Industry Video game industry
Founded 2011; 7 years ago (2011)
Founder Paul Hanraets
Headquarters Amsterdam, Netherlands
Number of locations
2 offices (2014)
Area served
Worldwide
Key people
Paul Hanraets (CEO)
Number of employees
11 (2016)
Parent Devolver Digital
Website goodshepherd.games

Gambitious B.V., since 2017 doing business as Good Shepherd Entertainment (formerly Gambitious Digital Entertainment), is a Dutch video game publisher based in Amsterdam, Netherlands, with a second office in Austin, Texas. The company was founded in 2011 by Paul Hanraets through online funding platform Symbid.

In early 2012, Devolver Digital's founders Harry A. Miller IV and Mike Wilson joined Gambitious as founding partners. Devolver Digital which has been greenlighting, funding, producing, and publishing independent games since 2009, owns the largest share of the various partners involved with the company.. In September 2012, Gambitious opened their crowdfunding platform, of which Gambitious boasts is the first global crowdfunding platform exclusively for video game development, as it utilizes funds raised from accredited investors worldwide to help independent developers to complete their game, and repays the investors first with funds from the game's sales. Gambitious is the first gaming crowd finance platform to turn a profit for investors and have collected nearly US$2.6 million of investment since 2012.

The company's publishing label was opened in 2014 to offer professional, developer-friendly production, marketing, and distribution services to ensure a timely return to both investors and developers involved in these projects. The idea was to create "a platform that brings investors and developers together to create great games to their mutual benefit." In August 2017, Gambitious Digital Entertainment was rebranded Good Shepherd Entertainment.

Gambitious launched its equity-based crowdfunding platform in 2012 described as a hybrid crowd finance platform and indie publishing label. It is said to have been the first of its kind, enabling both large and small investors to invest in various different game projects in exchange for an equity stake in the project, thus netting their own share of the profits garnered from the venture, as opposed to acting solely as a donator. They did this, in part, as a reaction to the surge of crowdfunding services, stating that "[c]rowdfunding is causing a great seismic shift in how projects get funded, however, there are risks of crash-and-burn due to unfulfilled projects and unfinished games." They aimed to create a platform specifically for the gaming industry, offering their knowledge of publishing, marketing, and games production to help smaller creators fund their games, while also managing development. When a game is accepted, Gambitious guarantees the funding then invites new investors to support the project.


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