Gone Home | |
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Logo of Gone Home
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Developer(s) |
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Publisher(s) |
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Designer(s) | Steve Gaynor |
Programmer(s) | Johnnemann Nordhagen |
Artist(s) |
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Composer(s) | Chris Remo |
Engine | Unity |
Platform(s) | |
Release |
Windows, OS X, Linux
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Genre(s) | Adventure, exploration |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 87% |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
Adventure Gamers | 4.5/5 |
Edge | 9/10 |
Eurogamer | 6/10 |
Game Informer | 8.5/10 |
GameSpot | 9.5/10 |
Giant Bomb | 5/5 |
IGN | 9.5/10 |
PC Gamer (US) | 85/100 |
Polygon | 10/10 |
Financial Post | 10/10 |
The Daily Telegraph | 4/5 |
Awards | |
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Publication | Award |
BAFTA | Best Debut Game (2013) |
Polygon | Game of the Year (2013) |
Gone Home is a first-person adventure exploration video game developed and published by The Fullbright Company.
Set in the year 1995, the plot focuses on exploration of a mansion in Portland, Oregon, and examining common household objects within the home.
The player takes the role of Kaitlin in the first-person view, who can view objects in the game using the mouse and move using the keyboard. There are no set goals in the game; however, the game encourages and rewards the player when they explore new areas of the house and search for new messages. Much of the interactivity rests upon looking at objects within the house. The player finds objects which open other areas of the house that contain additional objects to be looked at.
On June 7, 1995, 21-year-old Kaitlin Greenbriar returns home from overseas to her family in Oregon: her father, Terry, a failed writer who makes a living reviewing home electronics; her mother, Janice, a wildlife conservationist who recently got promoted to director; and her 18-year-old sister Samantha. Upon arriving, she finds the house deserted, with a note on the door from Sam imploring Kaitlin not to investigate what happened.
Searching the house, Kaitlin begins to piece together what happened during her absence: After moving in, Samantha found it difficult to adjust to her new high school, but eventually made friends with another girl, Yolanda "Lonnie" DeSoto, a JROTC-cadet. The two bonded over Street Fighter, punk rock, grunge and the burgeoning riot grrrl movement, and after sneaking off to a concert, the two became romantically involved. After various incidents at school, Sam's parents found out about her relationship, and forbid them from seeing each other and are in denial that their daughter is a lesbian. As Lonnie was set to eventually ship out to begin her service, Sam was left distraught.