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Golgotha (computer game)

Golgotha
Developer(s) Crack dot Com
Publisher(s) undecided (Windows), Red Hat (Linux)
Distributor(s) Telstar Electronic Studios (Europe)
Designer(s) Dave D. Taylor, Jonathan Clark
Engine custom
Platform(s) Microsoft Windows, Linux
Release Unreleased
Genre(s) First-person shooter, Real-time strategy
Mode(s) Single player

Golgotha was a video game that was being developed by Crack dot Com prior to shutting down in 1998. The game should be a real time strategy game, with elements from first-person shooter games. According to Dave Taylor, the game's name came from Shakespeare's King Lear tragedy, wherein Golgotha was a massive plain and a future battlefield.

The game plays in the fictional future of the year 2048 AD, where a global nuclear disarmament and the coincidental murder of a beloved American archaeologist leads to an American military incision on Iraq. Which, in turn, elicits a European military power play and begins World War III. The commander of the American force sent to invade Iraq questions his mission. With no suitable answers, he abandons his country and takes his troops on the quest for truth. In the try to recover what really happened at Golgotha they discovering a supernatural conflict behind a veil of political discord.

After the successful release of Abuse in February 1996, Crack dot Com began instantly with a new project, called Golgotha. The game was originally meant to be a real time strategy game, with elements from first-person shooter games. This FPS/RTS hybrid should draw inspiration specifically from Doom and Command & Conquer.

The last released demo, version number 5c, was playable in Windows. It supported both software rendering and 3dfx Glide-based 3D cards. The demo included two levels, one based on Switzerland and one based on Cairo. The Switzerland demo level was the more complete one. In addition to this, the demo also had a non-interactive demo level that showed the terrain rendering capabilities of the graphics engine.


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